We had a fairly regular group, but our DM would often change gaming systems or worlds based upon whatever movie or TV show he was interested in at the time. This usually resulted in lots of book buying and a ‘let’s see what we can get away with this time to out-think the DM’ on our part.
The flavor of the month was Vikings. Real Nordic mythology in the third edition D&D system.
The DM wanted the characters to be related somehow, either part of the same family or village. Not a problem. We chose to be brothers.
I played a rather weak sort, more brains than brawn - the younger, unlucky, unpopular brother.
You know those times when tiny character quirks end up benefiting you greatly? Or when an insignificant detail changes the course of the entire campaign?
I have a fond memory of such a time to share.
I was playing my beloved green half-drake Elf Druid who could turn into a full drake at will. In the rest of the party was a tough Human Fighter, a female Drow Mage with an evil sword, and a Halfling Rogue as our guide.
We were traveling the countryside and ended up in a coastal town, where we were given a quest to seek out leads for a bronze dragon’s egg that had been stolen.