After a long absence from the game, I was starting a new campaign with a group of people that I had mostly just met. I wasn't sure what to expect. It was an entertaining, if odd, group.
I was playing a Deva Paladin who worshipped the Raven Queen, just for fun. One of my new friends was playing a Pixie Sorcerer, who happened to be extremely crude. This was Max Jagermeister.
My Paladin was a somewhat serene and polite person, and was constantly Max's straight man and was always getting him out of trouble. Let’s just say I’m the kind of player that tries to talk down the Dragon instead of fight it.
Not too long ago in a distant land, some friends and I were playing a 4th edition one-time scenario set in an Chinese inspired big city. The whole plot was intended to test some new characters the group had rolled up for another campaign in different combat and roleplaying encounters, to better understand the characters.
After a grand time stopping a gang of evil bandits, the party traced the bandit’s loot into an underwater cave in the middle of a big polluted river. Once inside the cave they found it full of decrepit Skeletons and other nasty Undeads. After a long and tough fight that claimed one of the characters, it went down…
Our group was exploring the rough-hewn halls of a former Dwarven outpost when they found a smaller side passage from which a slight breeze wafted. Upon exploring, they found that the passage opened into a large cavern with a natural ventilation shaft in the ceiling and a small underground pond. They also found that a young Black Dragon had made it her home.
As the Scout ran away back to the rest of the party, he screamed, "DRAGON!"
Rather than run, like sensible people, they decided to hold their ground and fight the Dragon in the halls. Their plan instantly went awry when the Dragon cast a Darkness spell, shrouding herself and…
So there we were, in the first real puzzle room of our campaign. We had an Oak Tree that awoke in the form of a Druid, a Human Wizard who is incredibly antisocial and can only stutter, a Human Alchemist/Ranger that speaks pikey (think Brad Pitt in Snatch), a full-blooded Orc Ranger, and my character, an Aasimar Paladin with steel skin and an unwavering need to protect everyone from everything.
The puzzle room we were in had an entrance and two exits: a mist-filled doorway and the opaque black mouth of a Demon head mounted on the wall.
The Orc had already lost an arm to the mouth and was outside having it replaced by the tree.