Ravenloft: Known to most experienced D&D players as place of unimaginable peril and gothic horror. Not a place to be trifled with. And so, one evening ten years ago, a few brave comrades and I faced the challenge.
I decided to play a Human Paladin, which is almost suicidal, considering where we were headed. But then again, nobody gets to chose Ravenloft as their destination, neither can it be avoided if it's your destiny. Just so, for Human Paladins.
Carefully we entered the gates and after half an hour of walking we passed by a decayed cemetery, when a Vampire happened upon us.
We were playing through a game of AD&D, and were spending most of one particular session sailing across a large lake. To pass the time, our Monk and our Sea-Spirit Cleric decided to fish from the front of the ship.
The DM rolled a few dice and said that the Cleric gets a bite. He tried to pull the catch in, but to no avail. The Cleric then handed his rod to the Monk and uttered the words that would be famous in our group for the rest of time: "SWAN DIVE!"
The DM sat there, slack-jawed for a moment before confirming that we all heard the same thing. He then made a public roll. Natural 20.
I'm playing a game of 5e right now as a Tiefling Warlock. His occupation is Charlatan, and I chose for him to have horns and a skin color similar to that of a red Dragonborn, which he uses as his second identity. Throughout the campaign, he's managed to convince everyone he comes across that he is, in fact, a true Dragonborn. Even his fellow party members. Whenever anyone questions it, I roll extremely high on Deception, dismissing the differences (Tieflings have tails while Dragonborn do not, for instance), saying that I'm a Dragonborn from another land, or just guilting them to stop bringing up my "deformity."
I was running my first ever campaign as a DM and my players had exhausted everything I had prepared for the session in record time. Fortunately for me, the party was in town, and one of my players was a bounty hunter.
The group asked the local authorities if there was anything to look into but, since they had just finished cleansing the area of evil, the closest thing to a vile plot was a domestic dispute at the edge of town. The leader of the town guard told them that if they were bored, they could definitely go GENTLY break up the fight.
The group decided they would check it out before they rested up or slept for the night. I…
Just recently, my party was breaking into a fort patrolled by a large number of armed guards. The plan: my Rogue would sneak in, scout the place, open the front gates, and possibly cause trouble if she could. Then, the Druid and the Paladin would charge, the Druid on his Dire Bear, the Paladin with some knights he had convinced to help him.
After some careful scouting, my Rogue found a set of handholds and was able to make it over the wall. Fortunately, there were no guards nearby. As my Rogue looked around to see what the other guards were doing, another player suggested, "what if she trips one of them?"